Kaze no Chiiki is currently closed due to rerouting issues from OSW beacon and my landing. I am going to rebuild the entire 2x2 region from scratch. will keep you all updated.
OpenSim Social Network
Kaze no Chiiki is currently closed due to rerouting issues from OSW beacon and my landing. I am going to rebuild the entire 2x2 region from scratch. will keep you all updated.
i'm kinda back.... been really sick for the past few weeks. I've created a few textures to go with the Japanese theme that I have in Gentle Fire as well as some metal textures. They are all based on the history of Edo era Japan. I have created them as full perm, free of charge, seamless and such. You can get them in my inWorld marketplace just beyond the landing.
The boxes on the wall will give you the textures in a folder and the ones on the bottom will give you box, this was done to make it easier for hypergridding.
HOP: gentlefire.opensim.fun:8002:Kaze no Chiiki

so i am working on the Japanese expansion for VivoSim and have changed some information.
Current Gardens & Fields:
(removed and moved plants, more to come.
Imo Hatake (tubers)
Kokumotsu (grains)
Konsai (root vegetables)
Soryo (fodder)
Yasai (vegetable).
Habu (herbs)
I will be changing the growth times, stats (for the HUD) and redoing the containers in Japanese style.
I'm testing them now. I have changed the "gardens" and fields to be more specific.
Trees will take a bit longer since there are more of them, but I also have trees that give wood (and other byproducts) as well as fruits/nuts
It has been a lot of work, but i am very happy with the outcomes.
I am hoping to have most of the gardens done this week.
all in all, i am looking at 118 "new" plants/trees.

I have redone the entire tree with the help of AI on the scripting. It has a new look, realistic timing, new objects and best of all... things to collect at different times. Here here is the info.
Kurumi Tree (SF Kurumi)
VivoSim Japanese Expansion
🌰 Primary Use
SF Kurumi (Walnuts) are harvested once per growth cycle and may be used in:
Savory dishes, Sweets and desserts, Sauces and pastes, Traditional medicines (such as Kurumi Aburagusuri for pain relief) & Offerings and gifts to Temples
🌿 Natural By-Products
As the tree grows, it also produces secondary materials that reflect real orchard behavior: SF Ha – Leaves, SF Shijo – Twigs, SF Eda – Branches, SF Ki – Wood, SF Maki – Firewood
🌳 Design Philosophy
The Kurumi Tree is a dual-output orchard tree, not a timber source, but does deliver wood from time to time
⏳ Growth & Care
Growth occurs over a multi-day seasonal cycle
Water is required throughout the cycle
Neglecting water will pause progress
This tree is designed to be checked periodically, not constantly
Automation options may be enabled at the owner’s discretion, but manual care is encouraged for immersion.
🧩 Japanese Ingredient Set
To support Japanese recipes and naming conventions, the following replacements are used: SF Kurumi → Walnuts
All names align with Japanese-themed recipes and future expansion content.
🛠️ Technical Notes (for Advanced Users)
This tree includes internal configuration and scripting changes to support Japanese ingredients and orchard behavior. These changes are already applied and require no modification for normal use.
🌸 Thank you for supporting the VivoSim Japanese Expansion.


Have you heard of VivoSim?
Basically it's the updated version of SatyrFarm with a few people updating it to include various crops, devices and more. It has a HUD, chores, animals and more that you can use for your RP. The image I posted previously with the landing of my Kaze no Chiiki, but that is just the beginning of the story for Kaze.
It is a region of splendour including a park, the furturistic city of Kaze no Sato, the beach of Volcano Island, the wilds where you can discover the zen of water and more. This is still a work in progress, but the farm is where most of the work happens and is done with VivoSim as the base. I am using the system to create a cultural working farm set in the Heian-era (794 AD–1185 AD). So much work, so much love for the work!
All VS items are free!
Kaze: gentlefire.opensim.fun:8002:Kaze no Chiiki
VIvoSim: hg.vivosim.net:8002:Mintor

so thought i'd check out this site and will look around a abit more, but i thought to myself "why not post a picture of your region?"
So here's part of the entrance to Kaze no Chiiki (Region of the Wind) at Gentle Fire Grid!
